DC Universe Online : La MAJ 17 est disponible

Les serveurs du jeu DC Universe Online ont été stoppés pendant plusieurs heures aujourd’hui pour l’arrivée de la mise à jour 17 (environ 300mo) du jeu. Au programme, bien entendu des corrections de bug, mais également une refonte de l’interface pour la carte, une nouvelle map PVP pour les possesseurs du dernier DLC « Le Dernier Rire », des modifications pour les sets pouvoirs Mental et Gadgets, ainsi qu’une flopée de nouveautés.

N’oubliez pas qu’il vous faut depuis le 1er Août transférer votre compte sur les nouveaux serveurs, plus d’infos ici.

Si vous voulez voir toutes les nouveautés, on vous met la patch note en anglais :

[quote style= »1″]

The Tides of War
The Atlantean Warships have left the straits of Metropolis, bringing an end to the Tides of War.

Mental and Gadgets Powers Update 
The Gadgets and Mental Power Sets have been improved. Each Power Set has received upgraded functionality, visual and audio effects. A few abilities have been shifted to the Iconic Tree, while some older, less popular abilities have been retired and replaced with all new ones!

All Mental and Gadget players, and players with Iconic Powers, will have their powers reset upon login so they can respec to their new abilities.

Ace Chemicals Map Exclusive for “The Last Laugh” owners and Legendary members 
Legendary members and owners of “The Last Laugh” will now be able to play the Ace Chemicals Legends map as an Arena.

Map UI Update
The in game Map has been given a complete visual overhaul! Players can now enjoy a more dynamic map system allowing them to see and track with much greater detail! Beyond improved navigation, players are now color coded and waypoints can be placed on group members to make them easier to find!  Place them by right clicking with the mouse.
Group members are now color coded to differentiate them on the Minimap. Each group member will have a different randomly assigned color, except for the group leader who is always yellow. Group members can “ping” the map by shift+ left clicking a spot on the map which will create a temporary waypoint for group members, seen both on the mini map and in the main Map UI.
Alerts:


Arkham Asylum

  • Mister Freeze’s Boilers are now only targetable when players can damage them

Bludhaven:        

  • Psionic Hal Jordan’s Construct Fan’s turbulence and damage are now a better fit for this construct
  • Hazmat Officer Severson will now leave Bludhaven when he is no longer needed
  •  Major Force will no longer run and hide immediately after being defeated

Collections:

  • Corrected the physical placement of various Gold collections in Metropolis and Gotham City.

Combat:

  • Pet Improvements:
    • General
      • Pets now detect if they get stuck behind a door between themselves and their destination, if this occurs, the pet warps to their destination through the door
      • Pets have become more obedient. Most pets now follow to the side of their owner
    • Combat
      • Pets are now more responsive when entering combat and most should enter combat when their owner enters combat.
      • Pets should no longer lose their targets in combat and stop attacking.
      • Most pets attack the recent target of their owner. If the owner switches targets, the pet soon after changes to the same target. Pets hold their target for a minimum of 5 seconds before switching to its owner’s current target.
      • In combat, if a pet gets too far from its owner, it will fall back to the owner.
      • An attacking pet keeps its owner in combat and attacks hitting a pet now keep its owner in combat.
      • Group heals and buffs should now affect all pets in the group.
    • Flying Pets
      • Out of combat, flying pets now match their owner speed (even while boosted). If they get too far behind, they warp to their owner to keep up
      • Flying pets now only de-spawn if they are killed or de-spawned manually
      • In combat, flying pets now warp to their owner if their owner gets too far away
    • Ground Pets
      • Out of combat, ground pets do not match their owner speed and de-spawn if their owner gets too far away from them (usually from the owner using a super movement mode)
      • In combat, ground pets de-spawn if their owner gets too far away

Feats:

  • Battle for Earth “School of Hard Knocks” feats is now only visible to Legendary players and players who own Battle for Earth
  • “Metropolis Master Speedster”: Villain now correctly refers to the Chinatown Expert Speedster Challenge

Items:

  • Noble Warrior items can now be deleted
  • Coluan Crown of Defense now has an inventory icon and the appearance will display properly when the appearance is worn.
  • Promethium Lockboxes and PvP Champion Bonus marks awarded from opening boxes are now dropped into your inventory as physical items. Using the item will add the bonus mark to your currency tab.

Leagues:

  • Players will now see messaging in their chat log of how many League Members are online when entering the game or when joining a League

Powers:

  • Iconic Powers
    • The Clown Box and Gag Glove abilities have been removed from Gadgets Power Set and added to the Iconic Powers Tree.
  • Controllers
    • Control effects applied while in the Controller role no longer have a chance to break early due to damage.

Gadgets:

  • All Gadget power abilities have been visually updated.
  • Traps Tree
    • Battle Drone
      • Battle Drone now provides power to your group, up to 8 people
      • Increased Supercharge Cost of Battle Drone to 35%
    • Bunker Buster
      • The Supercharge cost of Bunker Buster has been decreased to 50%
      • Bunker Buster’s damage has been decreased slightly
    • Cryo-field
      • A small initial damage burst was added to Cryo-field
    •  Fear Gas
      • Increased range of Fear Gas by 2 meters
      • Fear Gas now sends enemies into a Panic
    • Neural Neutralizer
      • Increased Neural Neutralizer’s minimum damage so that it never hits for less than Gauss Grenade
      • Increased the amount of Damage Absorption based on Restoration to 100% (matching the amount from Dominance)
    • Stealth
      • Stealth now removes on zone
      • Stealth is now useable while in combat
      • Players are no longer snared or use the sneaking animation while in Stealth
      • Increased cooldown to 30 seconds
        • Cuff ‘Em
          • Now deals damage, but will take players out of stealth when used
        • Implosion Mine
          • Now deals damage
          • Tooltip now states that this ability retains stealth when used but is vulnerable to interrupt
          • Decreased cooldown to 15 seconds
        • Surprise Attack
          • Corrected an issue that was preventing this attack from playing its full animation
    • Thermite Mine
      • Decreased the cast time to 1.4 seconds
      • Increased the cooldown to 1.5 seconds
    • Sleep Dart
      • The power cost of Sleep Dart has been decreased to 300
      • Damage done by Sleep Dart has been increased
  • Tricks Tree
    • Anesthetic
      • The amount healed by Anesthetic has been increased
    • Asphyxiation Gas
      • Asphyxiation Gas now uses more appropriate animation and effects
      • This power’s damage has been increased
    • Distract (formerly known as Hide)
      • Decreased the duration of damage absorption to 5 seconds
      • Increased the amount of Damage Absorption based on Restoration to 100% (matching the amount from Dominance)
      • No longer makes you invisible
    • Energy Shield
      • Energy Shield is a new power that replaces Clown Box
        • Clown Box is now in the Iconic Powers Tree
      • Shields you if your health falls below 35%
    • Holographic Decoy
      • Holographic Decoy is a new power that replaces Sentry Turret
      • Players can transfer 25% of incoming damage to their new decoy
      • Holographic Decoy will taunt nearby enemies
    • Napalm Grenade
      • Napalm Grenade is a new power that replaces Bomb
      • Hits in a larger radius than Gauss Grenade with fewer targets but sets targets on fire
    • Photon Blast
      • Photon Blast is a new power that replaces Warden Turret
      • Photon Blast damages and stuns a single target
      • Deals more damage to target under 35% health
    • Stasis Field
      • Stasis Field now deals damage even if target is immune to encase
      • AppliesCrushed power interaction in Control Stance
      • Damage over time is as long as the encasement lasts
    • Suppressor Turret
      • Suppressor Turret  has added abilities: Flamethrower, Taser Pull, Stasis Encasement (formerly Warden Turret abilities)
      • Increased damage of primary attack
      • The size of the Suppressor Turret was reduced by 25%
      • The icon for Suppressor Turret has been updated
    • Vortex Cannon
      • Vortex Cannon is a new power that replaces Gag Glove
      • Vortex Cannon has the same functionality that Gag Glove had
      • Damage to characters is no longer split with objects
        • This also applies to Gag Glove
[/quote]

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Julien

Julien

Fan de l'univers DC depuis mon enfance, j'ai lancé en 2012 ce projet avec Nathko dans un seul but : rendre l'univers DC Comics plus accessible à toutes et tous, à travers l'actualité, dossiers, guides et chroniques.
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